[PDF.54bi] Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
[PDF.yp25] Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
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| #1333704 in Books | 2006-06-21 | 2005-07-15 | Original language:English | PDF # 1 | 1.48 x8.02 x9.62l, | File type: PDF | 896 pages||0 of 0 people found the following review helpful.| An excellent overview of AI for game development|By Rusty|I've owned this book in hardcover for some time, and it's been such a valuable resource that I recently purchased the Kindle version so that I could refer to it directly on my computer via the Kindle Reader for Windows.
This book contains excellent coverage of steering behaviors, navigation and path planning,||"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imp
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood.
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe ...
You easily download any file type for your device.Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) | Ian Millington. Which are the reasons I like to read books. Great story by a great author.